TEAM 6
Contributors: Evan Vasser, Michael Nicholas, Kristine Oh
Introduction
This exercise aims to explore how user experience design impacts graphics-related fields and identify the necessary skills for future career roles. This involves researching job opportunities, examining current UX trends, and reflecting on personal learning.
- Researching job opportunities related to their career aspirations.
- Examining UX trends in their chosen fields.
- Understanding required skills and qualifications for their careers.
- Reflecting on personal learning and career direction.
Methods Used
Job Search
VR 3D Artist (Evan)

Job Link: https://www.metacareers.com/v2/jobs/3556175684657525/
Required Skills:
- Should collaborate with an engineering team in order to provide a clean and interactive 3D virtual experience by creating environment, props, and 3D UI elements.
- Should be able to solve problems through a combination of artistic and technical knowledge.
Environment Artist (Michael)
Required Skills:
- Should be able to work with many team members from different departments in the team.
- Should have deep knowledge of modeling, texturing, rendering, and lighting.
- Have deep experience in many different software and programs.
- Good knowledge of the game engine that is being used and game engines in general.

Job Link: https://careers.activision.com/job/R024524/Environment-Prop-Lead-Infinity-Ward
Research Scientist(Kristine)

Job Link: https://studios.disneyresearch.com/research-scientist-application/
Required Skills:
- Should be able to develop innovative technologies in the field of graphics and entertainment and can carry out multidisciplinary research projects.
- Provides a better user experience by developing and optimizing technologies based on user feedback in the field of graphics (such as animation, VR, games, VFX, etc.)
- Knowledge of graphic software is required.